Jurassic World Evolution 2: Recruitment and Training of Scientists

In Jurassic World Evolution 2, you have to recruit and train scientists to help you research new buildings and dinosaurs. You also send them on expeditions and let them heal your animals. We explain to you what you have to pay attention to.

Skills and characteristics of scientists explained

Scientists have two essential qualities – skills and characteristics. The skills are divided into three types:

– logistics
– genetics
– wellbeing

logistics you need it mainly to research buildings and their extensions. In the Jurassic World Evolution 2 campaign, you will mainly use this ability. If you play challenge or sandpit again, genetics and wellbeing are the more important skills.

The ability genetics your scientists need above all when it comes to researching genomes, extracting fossils and excavations. Wellbeing you need it especially in the research of everything that directly affects the dinosaurs, such as diseases and healing.

Scientists have different characteristicsthat have an additional effect on the tasks assigned to them. They bring you additional bonuses, so to speak, such as

Motivated: Increases the stress limit by 4.
Generalistic: Increases all skills by 1.
Faster research: Reduces research task time by 50%.
Cheaper research: Reduces research costs by 30%.
Positive influence: Reduces the task duration by 20% if at least one other scientist is assigned.
Dinosaur welfare specialization: Increases dinosaur welfare potential by 5 and dinosaur welfare ability by 3.
Genetics specialization: Increases Genetic Potential by 5 and Genetic Skill by 3.

Hire the right scientists

In the campaign, it is still a good idea to hire scientists who cover all three skills well on average. These are the generalists. But if you play a challenge or a sandpit, you will later in the game need higher levels of genetics and wellbeing.

Therefore, when recruiting scientists, make sure that they have specializations in certain skills. Scientists with a maximum score of seven to ten for genetics or well-being will ultimately benefit you much more than those who get a maximum of six points for all three skills.

The trait property, if used correctly, can save you a lot of money and time. We recommend that you pay attention to the characteristics of scientists who either cost-reducing or time-saving are. At the beginning of the game this is not so clear. But later, the savings can save your park from bankruptcy.

Scientists train

In challenge, chaos theory and campaign you have to Research scientist training to be able to train scientists. To do this, go to research and look for structures in the lower strand.

Scientists already have a level of training. You can find it under the heading Training. If your scientists all already have a training level of three and you are researching scientist training 1 in research, then you will not be able to assign any further training points to these employees.

Scientist training level at Jurassic World Evolution 2

We recommend you always to level the specialization to maximum firstbefore you practice the two remaining skills.

Use scientists properly and prevent stress

Whenever you assign new assignments to scientists, always try as few as possible to use. In addition, their values ​​should exceed the required value as minimally as possible, or ideally correspond exactly. This way you can keep the stress as low as possible.

The stress increases by one point for each completed task. If it reaches the maximum (the bars are already shown in red as a warning) and you continue to use the scientists, then they become dissatisfied and can sabotage your park. This is associated with high losses and costs for you, which is why it is important to let the scientists rest beforehand.

The more scientists you hire, the better you can distribute the tasks among them. Up to 16 scientists can support you in Jurassic World Evolution 2. For this you need two personnel centers, which you equip with the appropriate extensions. The one for it the necessary expansion is the scientific capacity.

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